Open World Environmental Design (Unreal Engine)

My final project for Turan Koptur's Environmental Game Design, we were tasked with creating an Open World level within a month using Unreal Engine 5. To completely spin a 180 on my Dungeon/Interior Level Design, I decided to go with an asset pack that could focus more on dynamic lighting in a futuristic space rather than rustic.
Asset Pack Used:
City Environment MegaPack vol02 | Kyryli Sibiriakov