Born and raised in Cleveland, I'm a multidisciplinary gamedev artist who specializes in 2D art for pre-production.
Lead 2D artist for the production of Shopkeeper's Tail.
Creating illustrations and other various 2D graphics that translate from the 3D models and builds.
Create models, UV-unwrap, and texture for implementation in the 3D pipeline for Unreal Engine.
2025 Intern Team for Little Nemo and the Nightmare Fiends, headed by Chris Totten.
Responsible for execution of UI and environmental art in the style of Winsor McCay’s Little Nemo in Slumberland comics.