Dungeon Environmental + Level Design (Unreal Engine)

My first introduction to Unreal Engine 5, this level design was created for my Environmental Game Design course taught by Turan Koptur for the 2025 spring semester. Based on a design I made for a Dungeons & Dragons oneshot, I converted the puzzles and designs into a 3D space akin to what the players would have experienced in-game.

Asset Packs Used:
Dungeon Environment | PackDev
Soul: Cave | Epic Games
Medieval Dungeon | Infuse Studio
Bookcase | Roy Sousa
Books | Quixel

Final Design Sequence.

Initial Map Design Layout.

Initial Map Design Layout.

Greyboxing.

Greyboxing.

Unlit WIP of Grand Hall.

Unlit WIP of Grand Hall.

Lit WIP of Grand Hall.

Lit WIP of Grand Hall.

Final Render Sword Room.

Final Render Sword Room.

Final Render Grand Hall.

Final Render Grand Hall.

Final Render Library.

Final Render Library.