My first introduction to Unreal Engine 5, this level design was created for my Environmental Game Design course taught by Turan Koptur for the 2025 spring semester. Based on a design I made for a Dungeons & Dragons oneshot, I converted the puzzles and designs into a 3D space akin to what the players would have experienced in-game.
Asset Packs Used:
Dungeon Environment | PackDev
Soul: Cave | Epic Games
Medieval Dungeon | Infuse Studio
Bookcase | Roy Sousa
Books | Quixel
Final Design Sequence.